Thursday, 30 September 2010

Board Game: Scotland Yard:

Primary Research: Playing the game:
After playing through Scotland Yard, its very obvious that this is a board game of two halves. The game starts with a very confusing set of rules that instantly baffles first time players and makes vetran players stumble out of the starting blocks. However, once the game is up and running and players are familiar with the simple game play, it becomes much more enjoyable and a hugely enthralling game. The team work and cunning used to win the game lends itself to a slow build up and a final hectic dash to chase down the ellusive 'Mr.X'. Another good part of the game is the two possible outcomes of the game, with either the 'hero' detectives of 'villian' Mr.X coming out on top.

Results:
When designing our own board game we need to take care not to make the same mistake of overly complicated rules, but also take on board the the idea of creating a sense of suspense through the pace of the game. I think that overall, Scotland Yard is a really good game it just has a few problems that hold it back a little.

Next Step: More Research:
Today has really moved me forward, and started the project off well. To further my research I need look more indepth at current day games and then move on to the history of games, from there I will be able to take a more difinative path.

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