Wednesday, 27 October 2010

Board Game: Final Outcome

Im really glad with our final outcome, the final piece looks really professional but is also really fun to play especially with a larger group of friends. In addition to this, I think the group worked well together which is one of the main reasons the final outcome is of such a high standard. My favorite part of the game are the models of the robots that you have to build to win the game, I think these and the body part cards really tie in well together which really makes the game seem professional.

Board Game: Play Testing:

With each person pieces of work completed we were then able to play test the final design, to check for any final bugs or problems with the game design or mechanics. The game was won within an hour and ten minutes, which is a good time for a game appealing to a wide age range. The game also played really smoothly with little problems with the gameplay. The main problem we came across was with the chance cards with one of them especially being too extreme on the player and basically causing them to start again. To remedy this we simply removed that card from the game which allowed the game to progress at a much more competitive rate and causing the game to have a much more 'aggressive edge'

Monday, 18 October 2010

Board Game: Money Design:

After being tasked with designing the two different credit notes for our game I began by looking at money that already existed in games such as that from monopoly and stock exchange. Both sets of money were fairly similar in design with a single colour used to represent value and a fairly plain and boring design printed around a large centralised number. From this I went on to look at real Sterling and compared this to the replica games money. For my design I wanted to have the intricate detail and style of the Sterling but shrink it down to the size of the board game money.

I started off with simple sketches, working with the 1930's style and concentrating around the image of a Zeppelin. I wanted to stick to the colour schemes of the £20 and £50 notes in an effort to make them easily recognisable to players. In addition to this I also wanted to make the 500C note a lot more detailed than the 100C note to make them easily distinguishable as a different amounts.

Overall, I'm really pleased with the final outcome, and the overall feel of the two different notes. However I feel that the 100C has a more professional feel.



Thursday, 14 October 2010

Board Game: Presentation Day:

Todays group meeting was really usefull, after doing the group presentation to the rest of the class we were then able to pick one theme to work on whilst taking ideas and inspiration from everyones games and work so far. The theme we eventually went with is a 1930's Art Deco Sky City. From this we then went on to test the game mechanics by having the group and other groups play the game, which yielded some rather interesting results:
  • The game didnt seem to move forward due to too many destruction or removal spaces.
  • You often missed the body parts space and so would continue moving around the board.
To fix these problems we came up with the simple idea of introducing two packs of cards. One pack would be body parts for the robot and the other pack would be chance cards, consisting of both pro and con cards. Hopefully these simplifications of the game will create a smoother gameplay system.

Also out of todays meeting  we were all given our own individual jobs to focus on. My jon is to work on some money concepts focusing on a 1930's style including an image of a zeplin. The money comes in 100c and 500c notes.

Board Game: Logo Design:

Now that I have the basic idea down for the rocket style and design, and how its actually going to work I can now move on to design some more of the concept artwork for the rest of the game. Im going to start by looking at the artwork for the centre of the board and possibly for the front of the box. Im then also going to look at some possible counter designs.

So far I think that I am progressing well within my own personal project, however I feel that the team need to start moving forward on a team project rather than our own individual ideas.

Tuesday, 5 October 2010

Board Game: Rocket Testing:

Sources:

  • http://www.groeg.de/puzzles/rocket.html
  • http://www.ehow.co.uk/how_6387095_build-toy-rocket.html
Trial One: Bellows:

My first trial is a rocket made using fairly complicated origami to make a set of paper bellows which can be used to propel the rocket through the air. The main problem with this idea is that the bellows are very delicate and so could be easily broken. Another problem is that the site stated that it would send the rocket 5m in the air, which is too much for a board game, however this could be easily fixed by just adding more weight to the rocket.



Trial Two: Straw:

My second idea is a more simplified version of the bellows and consists of using a simple straw to 'launch' the rocket. although this is a much simpler idea that would do the job just as well, i think there are a lot of downsides to this version. Not only does it look less attractive, and wouldn't fit in with the rest of the board game still. Another big downside would be the fact that the paper rocket is likely to get 'soggy' very quickly and so replacements would need to be bought.

Monday, 4 October 2010

Board Game: Beginning to design:

Today was a really good day, and it seems as if we've finally started to get somewhere with the project. As well as this it feels as if the group has finally started to gell together. The main outline of today was to get  the basic principles for our game down, by this I mean how the game would be played and the games core mechanics. With this all down, we could then go off and design our own versions of the game from a basic game board.

My design for the 'Build It Up' concept was based around building a rocket. The main draw of the game being the ability to launch your rocket at an opponents rocket once you have completed yours, causing you opponent to have to rebuild their rocket from scratch. I really like this idea, but it needs a bit more fleshing out so that it has a bit more depth. I also need to work out how the how thing would be built, and if its possible for us to build it ourselves. I think also the hardest part is going to be finding a way to actually launch the rocket in a way that wont be a health risk.


Next Step: Research:

From here I need to work out the mechanics of the rocket, I need to find a way to launch the rocket and also need to find a material to build the rocket from which will be tactile enough for people to use but also light enough to be launched.